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Is there an equivalent setting in Eevee as Glossy Direct in Cycles engine?

I'm trying to follow the Blender Guru donut tutorial but using Eevee to render. I'm trying to add a glowy nature to the white highlights on the object. The...

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The "Shadow" option is not available in "Show Layer Properties" (Blender 3.5)

When I turn on Cycles to render, I have no "Shadows" option in "Show Layer Properties" (Passes > Light > Other > ...), but in the video tutorial everything works perfectly.What could be the...

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Make Mist pass skip semitransparent objects

I am having problems with the Mist pass. I have search other questions but didn't find the answer.As you can see, I got an ocean (left) and a "river" (right). Don`t mind about the river disappearing...

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Cryptomatte issue when saving EXR files from output file node Cyptommate...

i'm working on a professionnal animations right knoww and i'm having a big issue with the crytomate output.Context :I will render an animation and i want to have the cryptomatte passes. I'm working on...

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Render Passes with Different Environment Textures in Cycles?

Blender Wizards,Does anyone know of a method of using render passes to export with different environment textures affecting different objects/materials? I'm using Cycles.In my scene, I have an...

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Is Cycles capable of generating a proper ambient-occlusion render pass?

I really hope I'm doing something wrong: the ambient occlusion, in my knowledge, should be a calculation that's more related to geometry and light direction and directional shadows.I'm attaching two...

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Noisy .png after rendering Gloss passes

I'm using Cycles as my render engine, on the latest version of Blender 3.5.1In compositor, I used a set of nodes to seperate the highlights (glossy) from the rest in order to save it seperately in a...

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Visualize rendering time per pixel of scene?

Is there a way to visualize how long each pixel took in terms of GPU computation time of the render?e.g.something like a heatmap of computation.I know it exists for other render engines but I can't...

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How to denoise EXR and its passes?

How to denoise EXR and its passes in Cycles?I tried enabling Denoising Data and it didn't work.

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Save UV pass of specific object to file for later modification of texture

beginner here.I want to save my rendered images together with auxiliary data that can later be used outside of blender. Specifically, I want to change the texture of a simple object (say, a cube or a...

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Transmission pass is affecting final render, even though the pass is not...

In one of my projects, I have set my compositor such that it has a multi-pass denoising system. In this project, I am not using any transmission or volumetric related assets, so I did not use those...

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Why are my render and preview images different? The preview is better

The low pixel version is the preview screen, which is clear but has lighter colors. The high-quality version is the rendered image, and both are using the Cycles renderer. The preview have more details...

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DiffInd RenderLayer pass shows part of texture [duplicate]

Trying to save "DiffInd" pass of composition layer render pass as image. But I see part of the object texture being rendered.Attached is the texture image and Render pass composition shader

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Diffuse indirect pass shows part of texture

Trying to save "DiffInd" pass of composition layer render pass as image. But I see part of the object texture being rendered.Attached is the texture image and Render pass composition shader.

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Creating a Product Mockup: Export Specular Map to image to use as Highlights...

I am fairly new to Blender and I am using EEVEE to render my scene.The reason for taking this route:I do repro design for product labels. Part of our process when working on new pbriefs, is to create...

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Black shape only visible in Cycles Renderer, can't see it in any other viewmodes

Whenever I render my scene I see this unknown black shape on the renders. I can't figure out why because it doesn't seem to exist in any other viewmodes.

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Cant render active scene [duplicate]

When i render my scene it does nothing. it doesnt say out of memory or anything.

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2.80 - use Eevee and Cycles together for motion blur issue

I have one question about one problem in my experiment with motion blur in Eevee. I know that in this time is not supported and maybe will be supported in future official release as another primary...

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Render Glossy indirect and Shadow pass without the use of ViewLayers

I'm wondering if there exists a solution that allows you to render the Shadow Pass and Glossy Indirect pass in the same render/view layer, on the same plane and still have a transparent background.What...

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Cycles, information on how the motion vectors are calculated

Where can I find technical information on how the cycle rendering engine calculates the vector (motion) information? Specifically the backward motion. Is it doing a backward render of each frame? And...

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