Is there an equivalent setting in Eevee as Glossy Direct in Cycles engine?
I'm trying to follow the Blender Guru donut tutorial but using Eevee to render. I'm trying to add a glowy nature to the white highlights on the object. The...
View ArticleThe "Shadow" option is not available in "Show Layer Properties" (Blender 3.5)
When I turn on Cycles to render, I have no "Shadows" option in "Show Layer Properties" (Passes > Light > Other > ...), but in the video tutorial everything works perfectly.What could be the...
View ArticleMake Mist pass skip semitransparent objects
I am having problems with the Mist pass. I have search other questions but didn't find the answer.As you can see, I got an ocean (left) and a "river" (right). Don`t mind about the river disappearing...
View ArticleCryptomatte issue when saving EXR files from output file node Cyptommate...
i'm working on a professionnal animations right knoww and i'm having a big issue with the crytomate output.Context :I will render an animation and i want to have the cryptomatte passes. I'm working on...
View ArticleRender Passes with Different Environment Textures in Cycles?
Blender Wizards,Does anyone know of a method of using render passes to export with different environment textures affecting different objects/materials? I'm using Cycles.In my scene, I have an...
View ArticleIs Cycles capable of generating a proper ambient-occlusion render pass?
I really hope I'm doing something wrong: the ambient occlusion, in my knowledge, should be a calculation that's more related to geometry and light direction and directional shadows.I'm attaching two...
View ArticleNoisy .png after rendering Gloss passes
I'm using Cycles as my render engine, on the latest version of Blender 3.5.1In compositor, I used a set of nodes to seperate the highlights (glossy) from the rest in order to save it seperately in a...
View ArticleVisualize rendering time per pixel of scene?
Is there a way to visualize how long each pixel took in terms of GPU computation time of the render?e.g.something like a heatmap of computation.I know it exists for other render engines but I can't...
View ArticleHow to denoise EXR and its passes?
How to denoise EXR and its passes in Cycles?I tried enabling Denoising Data and it didn't work.
View ArticleSave UV pass of specific object to file for later modification of texture
beginner here.I want to save my rendered images together with auxiliary data that can later be used outside of blender. Specifically, I want to change the texture of a simple object (say, a cube or a...
View ArticleTransmission pass is affecting final render, even though the pass is not...
In one of my projects, I have set my compositor such that it has a multi-pass denoising system. In this project, I am not using any transmission or volumetric related assets, so I did not use those...
View ArticleWhy are my render and preview images different? The preview is better
The low pixel version is the preview screen, which is clear but has lighter colors. The high-quality version is the rendered image, and both are using the Cycles renderer. The preview have more details...
View ArticleDiffInd RenderLayer pass shows part of texture [duplicate]
Trying to save "DiffInd" pass of composition layer render pass as image. But I see part of the object texture being rendered.Attached is the texture image and Render pass composition shader
View ArticleDiffuse indirect pass shows part of texture
Trying to save "DiffInd" pass of composition layer render pass as image. But I see part of the object texture being rendered.Attached is the texture image and Render pass composition shader.
View ArticleCreating a Product Mockup: Export Specular Map to image to use as Highlights...
I am fairly new to Blender and I am using EEVEE to render my scene.The reason for taking this route:I do repro design for product labels. Part of our process when working on new pbriefs, is to create...
View ArticleBlack shape only visible in Cycles Renderer, can't see it in any other viewmodes
Whenever I render my scene I see this unknown black shape on the renders. I can't figure out why because it doesn't seem to exist in any other viewmodes.
View ArticleCant render active scene [duplicate]
When i render my scene it does nothing. it doesnt say out of memory or anything.
View Article2.80 - use Eevee and Cycles together for motion blur issue
I have one question about one problem in my experiment with motion blur in Eevee. I know that in this time is not supported and maybe will be supported in future official release as another primary...
View ArticleRender Glossy indirect and Shadow pass without the use of ViewLayers
I'm wondering if there exists a solution that allows you to render the Shadow Pass and Glossy Indirect pass in the same render/view layer, on the same plane and still have a transparent background.What...
View ArticleCycles, information on how the motion vectors are calculated
Where can I find technical information on how the cycle rendering engine calculates the vector (motion) information? Specifically the backward motion. Is it doing a backward render of each frame? And...
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